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Hearts of iron 4 scenarios
Hearts of iron 4 scenarios












hearts of iron 4 scenarios hearts of iron 4 scenarios

Now, the majority of the action takes place on a single, scaling map that’s complemented by a range of pop-up panels: Research, Diplomacy, Trade, Constructions, Production, Recruit and Deploy, and Logistics - each of which houses relevant submenus and skill trees in relation to their headings. The main difference this time round, though, is that the interface has been overhauled, which in turn not only looks lovely - its tree-scattered terrain and real-time day/night cycle are a joy to behold - but also serves to dilute micromanagement. Much similar to its series forerunners, Hearts of Iron IV is broad in scope and comprises multiple moving parts that you’ll eventually manage simultaneously. Did it manage to do so? For the most part, yes. Again, this isn’t exactly this particular game’s fault - it in fact speaks volumes of the standard set by the dedicated folk creating these games - but it did however mean Hearts of Iron IV had a hill to climb from the outset. The Swedish outfit’s other epic RTS adventure that released earlier this year - the wonderful space-flung sci-fi exploit Stellaris - pushed the boundaries of the genre in so many fresh directions, that returning to a historical interpretation whose narrative unfolds within a relatively narrow and predetermined window seemed like, in my head at least, a step backwards. Through no fault of its own, I went into Paradox’s latest World War 2-inspired grand strategy endeavour, Hearts of Iron IV, with slight reserve.














Hearts of iron 4 scenarios